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Emmanuel Apakhumhe

(Captain Jeoy)
Game Programmer & Game Designer
Projects

Projects

Project_1
DECONSTRUCTED

Programming & Game Design

DECONSTRUCTED is a new kind of fighting game designed to perfectly fit the Mobile and XR platforms.

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I designed and programmed all the game's mechanics & systems which includes:

  • The Opponent AI System.

  • Card-Fighting Mechanics.

  • Reactive Combat Animation System.

  • General Game Systems.

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Deviant-X

Programming & Game Design

Deviant-X (PC game) is a procedurally generated puzzle platformer game that is a mix of 3D and 2D with a seamless transition between them.

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See some of the systems I built for game (Click on "See more")

The Second Game of Life

Programming & Design

The second game of life is a visualization project that answers the question, how many ways can you traverse a matrix/grid/2D array, then I extended the grid traversal algorithms to simulate a cellular automaton

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SWIPUT 

Programming

Swiput is an API that provides an integrated and a mathematical solution to doing swipe logic. it contains set of methods that focuses on a single implementation for cross platform (Mobile and PC) applications.

PIZZABOX
RUSH

Programming & Game Design

PizzaBox Rush is an endless runner game demo. I created it to teach about the world reset architecture I created for infinite world generation used in endless runner games.

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Numerical
Quantization Algorithm

Programming

As part of my computer science research in numerical analysis, I created this algorithm for quantizing any number to the closest multiple of the specified base number

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The algorithm so far has had multiple use cases in the field of computer graphics, image processing and general game AI. 

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Shape Wars is a mobile game; A hybrid between "Shoot 'em up" game and a "Quiz game".

Programming & Game Design

Shape Wars
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Project_7
Info

8 Dayo Ajibulu Street, Okuta Elerinla, Akure South, Ondo State, Nigeria, AK 340223

Email: emman07.ae@gmail.com | Tel: +234-80-6836-1696

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© 2023 by Captain Jeoy.

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